pshipkov
- fixed refresh problem at scene load time in the point node
- maya2012 builds

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KidderD
Thanks Peter.

I am getting the can't find shelf error again. I'm sure you've dealt with this a hundred times, sorry to bring it up again, but I'm anxious to try out 2012!

soup:updateShelfMenus:warning: SOUP shelf does not exist.

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pshipkov
Hmm ,that's weird. I am not getting this here. Can you try in Maya2011 ? I removed long time ago that part of the code that tries to auto-install the shelf.
As far as i remember you are using windows, correct ?

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KidderD
Yes. Win 7 Pro. But, as you said, it sounds like this is just coming down to my management issues. Not that surprising really, I'll check some things out.

Thanks!

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KidderD
I did get it going. With Win 7 it's one of two things, the Take Ownership problem (apparently affects Vista as well), or, and this is what seemed to work for me, was prefixing the soup.mel file with shelf_. So, shelf_soup.mel.

Hope it helps someone out.

Thanks Peter!!

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pshipkov
I still use Windows XP. Thanks for sharing your findings.
Maybe i will rename the soup.mel to shelf_soup.mel in the next update.

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rayman
Hey, Peter.
We have problems with last two SOuP builds(11-04-25 and 11-05-01) - the plugin just refuses to load.
11-03-19 build is fine.

Error:
_ZSt16__ostream_insertIcSt11char_traitsIcEERSt13basic_ostreamIT_T0_ES6_PKS3_l (SOuP)

CentOS/Maya 2011

Thanks!


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pshipkov
I guess you are using CentOS 5.0 or 5.5 that comes with GCC4.1.2 or older.
Just checked on that OS and yes, i see the problem. Recently i decided to move to GCC4.4.1 and this backfires now.
Tonight i will give you 4.1.2 build. In fact i think i will revert to 4.1.2 for some more time until everybody moves to never Linux versions.

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pshipkov
pushed new update.
the linux build are compiled now with GCC4.1.2 instead of 4.4.1.

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rayman
Thank you!
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redpawfx
Peter, as I understand it,  the Linux plugins have to always be compiled with  whatever version of  GCC that maya was compiled against?     2009-2012  have all been  compiled  against  GCC4.1.2  and thats been the only way that I could get  plugins to reliably  load.

I have heard the odd person saying they were able to patch  the  binary  with some
flag or something that allows for newer GCC  but I don't really know how reliable that is.

anybody else  have any other info?

-johnc


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pshipkov
Well the rules are loose, but in general we don't want to deviate from the GCC version recommended by Alias for given Maya version.

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