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pshipkov

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Reply with quote  #1 
Support for Maya2016.5.

OSX plugins for Maya2016 and 2016.5 are now identical with the Linux and Windows builds. Until now some tools, like mesh2arrays, interactive gpu caching system, etc., where missing.

Linux and OSX builds for Maya2016 and 2016.5 are now linking against libraries included in the Maya package, instead of standalone and/or static built ones. This should improve compatibility. The size of the compiled binaries is reduced.
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mclausch

First taste
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Reply with quote  #2 
Hi Peter! Thanks for the update to support 2016.5!

Unfortunately I'm having a bit of trouble loading the plug-in on Linux. When I try I get this error:

// Error: file: ......./maya2016.5/scripts/others/pluginWin.mel line 767: ......./maya2016.5_3.16/dso/libgomp.so.1: version `GOMP_4.0' not found (required by ......./SOuP_2016_04_27/plug-ins/maya2016.5_linux/SOuP.so) (SOuP) //

Any ideas? libgomp.so.1 is present in the required location, but it only appears to define GOMP_1.0 GOMP_2.0, and GOMP_3.0, but not GOMP_4.0.

The new plug-ins do load fine on Linux for plain 2016. If that helps.

Thanks,
Matt

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pshipkov

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Reply with quote  #3 
What Linux distro you use ?
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djx

Node Bending
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Reply with quote  #4 
Same errors here... Centos 6.5 (Linux 2.6.32-431.29.2.el6.x86_64 x86_64)

/usr/lib64/libgomp.so.1: version `GOMP_4.0' not found (required by /library/rez/ext/maya_modules/soup/16.04.27/platform-linux/app_maya-beta_2016.2/bin/SOuP.so) //
// Error: line 1: /usr/lib64/libgomp.so.1: version `GOMP_4.0' not found (required by /library/rez/ext/maya_modules/soup/16.04.27/platform-linux/app_maya-beta_2016.2/bin/SOuP.so) (SOuP) //


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pshipkov

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Reply with quote  #5 
Fixed it.
Download the updated archive.
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djx

Node Bending
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Reply with quote  #6 
Thanks Peter. Loading fine now.

cheers
David

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indrema

Wanting the recipes
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Reply with quote  #7 
I've a problem on load SoUP on OS X:
Quote:

waitCursor -state on; $ignoreUpdateCallback = true; catch(`loadPlugin "/Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle"`); updatePluginUI( "9" ); $ignoreUpdateCallback = false; waitCursor -state off;
// Error: line 1: Unable to dynamically load : /Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle
dlopen(/Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle, 1): Library not loaded: /opt/local/lib/libgcc/libgomp.1.dylib
Referenced from: /Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle
Reason: image not found //
# Error: pymel : Failed to get controlCommand list from SOuP #
# Error: pymel : Failed to get modelEditorCommand list from SOuP #
# Error: pymel : Failed to get command list from SOuP #
# Error: pymel : Failed to get constraintCommand list from SOuP #
# Error: pymel.core : Failed to get depend nodes list from SOuP #
// Error: line 1: dlopen(/Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle, 1): Library not loaded: /opt/local/lib/libgcc/libgomp.1.dylib
Referenced from: /Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle
Reason: image not found (SOuP) //
updatePluginCallback()


Sorry for that
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pshipkov

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Reply with quote  #8 

This looks like Maya2016.
What version of OSX you use ?

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pshipkov

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Reply with quote  #9 
Will take a look tonight.
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indrema

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Reply with quote  #10 
I'm on El Capitan.
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shavale

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Reply with quote  #11 

Hi Peter,

Thanks for the updates. 

Facing issue to pipe below nodes in Linux [Centos 6.5] maya 2016.    
(pfxToarry : pointCloudToMesh : point : arrayToDynarray : instancer

Here I am passing pfx leaf position in to the point node to get random index id. Which works perfect in maya 2016 with windows system. But while it comes to the Linux system it says unable to get wightPP/positionPP out from the point node. Is this something to do with SOuP Linux compiled version?


I am attaching my setup file along with pipe image. (Built in maya 2016 win.) 

pfxToarray_id_Maya16_win.JPG

 
Attached Files
zip pfxToarray_point_Maya16_win.zip (110.45 KB, 2 views)


__________________
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Sudarshan

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pshipkov

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Reply with quote  #12 
Download and try again.
I linked agains the omp lib that comes with Maya. This should remove the need to install homebrew or macports omp libs.
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indrema

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Reply with quote  #13 
Nope:
Quote:
// Error: line 1: dlopen(/Users/indrema/Library/Preferences/Autodesk/maya/2016.5/plug-ins/SOuP.bundle, 1): Library not loaded: /opt/local/lib/libgcc/libgomp.1.dylib  Referenced from: /Users/indrema/Library/Preferences/Autodesk/maya/2016.5/plug-ins/SOuP.bundle  Reason: image not found (SOuP)

Quote:
// Error: line 1: dlopen(/Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle, 1): Library not loaded: /opt/local/lib/libgcc/libgomp.1.dylib  Referenced from: /Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle  Reason: image not found (SOuP)
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pshipkov

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Reply with quote  #14 
Ok, another build attached here.
Let me know.

 
Attached Files
zip maya2016_osx.zip (1.97 MB, 11 views)

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indrema

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Reply with quote  #15 
Sorry:
Quote:
// Error: line 1: dlopen(/Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle, 1): Symbol not found: __ZNSt8__detail12__prime_listE  Referenced from: /Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle  Expected in: /usr/lib/libstdc++.6.dylib in /Users/indrema/Library/Preferences/Autodesk/maya/2016/plug-ins/SOuP.bundle (SOuP)
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