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pshipkov

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Reply with quote  #1 
tetrahedralize
New node that performs delaunay tetrahedralization on arbitrary point cloud.
If input mesh is provided the tetrahedralization will be constrained to it.
Check the example scene.

smooth
Fixed bug that caused unpredictable results (crashes Maya on Windows) when painting deformer weights and deformer operates on subset of the components.

shatter
Previous version of the node used brute-force method to determine neighbour points that caused severe slow-down with lots of points. This new version uses voronoi diagram to determine the neighbour points which boosts performance tremendously. For example - on the same scenes the old now needs 221 seconds to fracture the geometry, the updated code needs only 21 seconds.
The more the points the bigger the performance difference.
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plars

Node Bending
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Reply with quote  #2 
Very nice. Thanks Peter! Can't wait to give thetetrahedralizer a try. Sounds very useful.
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djx

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Reply with quote  #3 
Cool. Thanks Peter.
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David l

First taste
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Reply with quote  #4 
Love the fact that you went back and reworked the old shatter node Peter! Thumbs up :)
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pechart

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Reply with quote  #5 
Yes, great, thanks for that!

BTW - would it be possible to make the points generated by the scatter etc. visible in the Viewport 2.0? Thanks!
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pechart

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Reply with quote  #6 
Uhm... when I open up the examples for the shell node i get pretty weird stuff in my scene. Here's a screenshot of shell3.ma

shell3.JPG
That's nice, but not, what I would expect ;) This is Maya2015 btw

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plars

Node Bending
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Reply with quote  #7 
Quote:
Originally Posted by pechart
Uhm... when I open up the examples for the shell node i get pretty weird stuff in my scene. Here's a screenshot of shell3.ma


You need to apply some UVs to the geo going into the inMesh of the shell node. Here's the thread. http://soup-dev.websitetoolbox.com/post/shell-node-workflow-6017013?&trail=30
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Maurizio1974

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Reply with quote  #8 
tetrahedralize  simply amazing !!!!!

Thank you so much Peter
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indrema

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Reply with quote  #9 
Fracture generator cause crash on Maya 2014 and 2015 on WIN and OSX, see the attach file. I think this is an old bug not directly related whit this release.mb Fracture Crash.mb    
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pshipkov

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Reply with quote  #10 

Turn off the "create shader" option. Also the process takes a lot of memory. But it shouldn't.
I will take a look at the code and see if something can be done.
I tweaked the options in "image file conversion" section and things went much smoother the second time.

I would say - use the scatter+shatter nodes - it takes 5 seconds to shatter the object.
Attaching you the scene.

 
Attached Files
ma Fracture_Crash.ma (81.96 KB, 13 views)

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kurgan

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Reply with quote  #11 
any eta. on a 2015 version?
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djx

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Reply with quote  #12 
It already arrived.
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kurgan

First taste
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Reply with quote  #13 
ah!?   could have sworn the tools page didnt list 2015 as suported yesterday?...

but thanks!!
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indrema

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Reply with quote  #14 
TNX pshipkov for support, Ive try to turn off the "create shader" option and now Maya do not crash anymore, but instead the it became unresponsive...
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pshipkov

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Reply with quote  #15 
Did you try the file i gave you above ?
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