samadoni

Hi,

Does anyone have an idea why maya decides by it's own to delete some nodes while saving?

It's like he is doing some cleanup before saving every time, it drives me crazy.

For example it deletes a groupID node generated from the group node, also i have a mash network connected to the group node and maya is deleting this mash node specifically (there is others mash network in the scene).

I saw this in the script editor 
it's like he is verifying a condition on xgen (which i don't use in this project) then importing the deleteMashnode.

thanks

xgmBeforeSaveCB({"12"});
xg.palettes()
# Result: () #
xg.palettes()
# Result: () #
xg.descriptions()
# Result: () #
if xgg.DescriptionEditor is not None:
xgg.DescriptionEditor.saveGlobals()
import MASH.deleteMashNode as dmn
reload(dmn)
dmn.deleteMashNode('MASH_goutte') 

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pshipkov
I don't know if Ian is watching our forums anymore, but i can bring this to him if you want ?
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samadoni

Thanks but last time i sent him a mail regarding something missing in mash but present on the documentation, and he told me that he's not working on Mash anymore so...
For the moment renaming the python file so maya can't call it seems to fix the issue.

I will dig a bit more on this and probably fill a bug report.   

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