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JeremyR

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Reply with quote  #1 
Hey Peter,

Trying our the instance manager. Would be good to be able to animate the phase and frequency attributes for motion graphics capabilities. I tried looking for a noise texture in the node editor somewhere but couldn't find one.

Also if the manager window closes how do I connect the new window to an existing setup?

Trying to figure out ways to align/orient objects to texture maps or input curves. for example to build a city with building facades parallel to streets??

thanks
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pshipkov

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Reply with quote  #2 
You can animate these attributes. The UI represents attribute on SOuP nodes. You just need to find them, which can be tricky. :P
But good point. Will add it to my to do list. Easy addition.

To initialize the instanceManager to previously created nodal network attached to existing base object: select the base object and click on the "pin" button in the upper right corner of the instanceManager UI.

It will be difficult to do this kind of alignment with the instance manager.
I have some a "city generator" draft lingering around here.
The "rules of engagement" are different enough between generic instance manager and city generator, so i figured separate solution is the way to go, instead of cramming more functionality into the instman.
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JeremyR

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Reply with quote  #3 
Quote "You can animate these attributes. The UI represents attribute on SOuP nodes. You just need to find them, which can be tricky. :P
But good point. Will add it to my to do list. Easy addition."

I think I have found them are they the arrayExpression nodes? I guess its a matter of using a * $TIME or $FF variable if there is one. But yeah keyframing them or adding a simple time expression in the text field would be good, too hard for some otherwise.


Quote "To initialize the instanceManager to previously created nodal network attached to existing base object: select the base object and click on the "pin" button in the upper right corner of the instanceManager UI."

Thought I did that in the first place but got it now, thanks.

Quote "It will be difficult to do this kind of alignment with the instance manager.
I have some a "city generator" draft lingering around here.
The "rules of engagement" are different enough between generic instance manager and city generator, so i figured separate solution is the way to go, instead of cramming more functionality into the instman."

Okay fair call. The instman actually works really well for a city generator if you dont mind non-alignment. Heres a quick and dirty setup, should add some trees and parks and the river would start to look pretty smart.



Screen Shot 2017-05-24 at 4.51.05 PM.png

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pshipkov

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Reply with quote  #4 
Nice.


When it comes to cities i like how this application generates the roads network and how the buildings are based on that.
The actual buildings generator there is basic and does not hold up, but the roads is good.
We can do that using SOuP nodes, but without proper interface and automation it will be useless in reality.
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JeremyR

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Reply with quote  #5 
Looks promising. I think if you can do that then you could also dress the streets with vehicles facing in the right direction based on curves, rows of trees, people etc. A complete city builder!
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pshipkov

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Reply with quote  #6 
Yep.
I have big plans for this stuff :)
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JeremyR

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Reply with quote  #7 
That was fun!
I can see a few twin towers in there and overlapping but this is a great tool, easy to use. 

InstaMan_image2.jpg 

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pshipkov

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Reply with quote  #8 
Hey is this photo or a rendered image ?
;)
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JeremyR

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Reply with quote  #9 
You're too kind :)
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JeremyR

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Reply with quote  #10 
CityScape2.jpg
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pshipkov

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Reply with quote  #11 
Pretty cool.
Can you share the scene ?
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JeremyR

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Reply with quote  #12 
https://spaces.hightail.com/receive/aZEy9opDLk

One off render from Arnold.
Post effects - photoshop - tree highlights, road colorization, some cloud detail
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