fxwriter
hey guys, I know this aint a soup question so thats why the free for all forum....


I am doing a rig in Maya 2016 that requieres a splineIK with a ramp hooked up to advanced twist controls and for some reason everytime I open the scene or reference it the ramp is not beng evaluated... any input on this??? has anyone seen this happen? I basicaly have to navigate to the splineIK and double click it, disable and reanable the advance twist controls for them to work...
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pshipkov
Try switching to DG evaluation mode and see if it works.
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fxwriter
first thing I did Peter.... at this point I wrote a python script that refreshes the iKspline on scene open, which sucks cause its going all the way down the line into animation scenes.....

But I have not been able to get rid of it, not even in a clean scene with just joints, spline and ramp... 

frustration is not even the word :(

thanks though
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pshipkov
Can you pass an example scene.
I didn't touch joints in a long time, but i know this kind of stuff used to work pretty well back then.
Wonder if it is a new "feature" ?
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fxwriter
so trhe crucnh for that issue passed and I was so consumed by it that I did not even come back here to give you a scene.

I did test this on my maya at home, another at school where I teach and another here at work and its a prevailing issue, one that I solved by adding a keyframe value 0 at frame 0 and another keyframe value .1 at frame 10000 to the node on a muted attribute which forced it to evaluate every step.

kinda wonky workaround but worked
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