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fxwriter

messy kitchen
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Posts: 130
Reply with quote  #1 
hey guys, I know this aint a soup question so thats why the free for all forum....


I am doing a rig in Maya 2016 that requieres a splineIK with a ramp hooked up to advanced twist controls and for some reason everytime I open the scene or reference it the ramp is not beng evaluated... any input on this??? has anyone seen this happen? I basicaly have to navigate to the splineIK and double click it, disable and reanable the advance twist controls for them to work...
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #2 
Try switching to DG evaluation mode and see if it works.
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fxwriter

messy kitchen
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Posts: 130
Reply with quote  #3 
first thing I did Peter.... at this point I wrote a python script that refreshes the iKspline on scene open, which sucks cause its going all the way down the line into animation scenes.....

But I have not been able to get rid of it, not even in a clean scene with just joints, spline and ramp... 

frustration is not even the word :(

thanks though
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pshipkov

SOuP Jedi
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Posts: 4,711
Reply with quote  #4 
Can you pass an example scene.
I didn't touch joints in a long time, but i know this kind of stuff used to work pretty well back then.
Wonder if it is a new "feature" ?
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