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maozi

First taste
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Posts: 6
Reply with quote  #1 
This might be complete random but I wonder if anyone know if there is a workflow to mimic Houdini's "solver" node inside maya? 
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noiseOfId

clear soup
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Reply with quote  #2 

Sorta :)

 

Generally there might be workarounds, depending on what one needs.

Usually some slow MEL :(

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maozi

First taste
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Reply with quote  #3 
Ah! Thank you! I never used openVDB before, I'll look into it.

What I am trying to mimic is the differential curve growth in houdini (https://vimeo.com/199438219). I saw plenty of houdini sample online but I wonder if there's a equivalent workflow for this in Maya.

Maybe I can somehow do a curve to vdb and convert it back to curve in this case.

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pshipkov

SOuP Jedi
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Reply with quote  #4 
Take a look at the reaction diffusion in the latest soup.
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maozi

First taste
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Reply with quote  #5 
Gosh thank you Peter! I was blind..... O_O
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