ObaOba
How is the rendering part done in this case?
Quote 0 0
pshipkov
Can you be more specific which example file you are talking about ?
Quote 0 0
ObaOba
Yes, is the one called "fractals".
Quote 0 0
pshipkov
I guess i forgot to answer this one. Check this video:


Another approach is to pipe the point cloud through particles and render them.
Check the attached scene.
Quote 0 0
ObaOba

Thank you pshipkov! 

Meanwile... i' was working with the remesh example, the one called remesh1. I enjoyed working with it and found the result very intersting!

I try to get the result as it is in the example, but didn't get it, don't know why. Where is the problem? that's one thing i would like to ask, if you could help me, please. Fortunatlly I pass throw this problem working with te remesh: mode in unoriented points. 

I attach the scene file. 

The other thing a bit strenge that happend is that, i worked and get cool deformatios effect so i saved the scene and close. But when i went the next day and open it nothing occurs with the source shape. No remesh so any.   

 

Thank you for your help!

Quote 0 0
ObaOba
SoupJedi or somebody pelase if you could help me with this i will apreciate it very much. 
Quote 0 0
pshipkov
I am currently on vacation, that's why my responses take a moment longer.
Can you provide the file in .ma format please ?
Quote 0 0
ObaOba

Oh, No mean to disturb.

Here is the file, sorry for the inconvienece.

 

Quote 0 0
pshipkov
Everything works as expected with your scene.
It sounds like you didn't load the SOuP plugins before opening the scene.
Quote 0 0
ObaOba
Good, i will check that. And In order to get the remesh in the specific form of a Target object? Seems to me that i'm not there yet. Any presition on that part?? 
Thank you for your response.
Quote 0 0
pshipkov
Your target object has to have enough points to allow the remesher to resemble its original form.
Quote 0 0
ObaOba
Thank you, now it's working!
Quote 0 0

Add a Website Forum to your website.