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I use Maya's booleans to do the cropping and man they are unreliable when you have intersecting tiles.
Zoom in and see if you have intersecting pieces. Maybe increase the gap between the tiles a bit, etc.
There are some other ways to do the cutting but they are more involving than just using the booleans.
As for the sticking the tiles on a wall and auto-cropping - i was debating the same workflow, but i couldn't promise myself, let along expect that from others, that the walls will be always simple square-ish shapes.
That's why i went with the more generic approach.
I think we can slap another button that wraps the available functions into one action that does what the MAX thing does.
In fact if you look at the provided Python interface, you will see that you can easily get it going by yourself.
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