ytsejam
I have no idea if is possible now with soup, but a like to see some of this on soup plugin.

http://www.cg-source.com/floorgenerator.php


Thanks
Dario

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pshipkov
This looks a lot like "instancing" objects with some variation applied to them, correct ?
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ytsejam
Yes, i think. ;)
The problem is the distribution, and variation scale with not more tweaking

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ytsejam
Another force of this script is that it create the floor in any shape you want(any plane) This is usefull for not regular plane, somthing like artistic floor. :)
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pshipkov
Check the attached file - it contains a floor generator.
The top node ("floor") has few control attributes.
Also there is a bend deformer added just for fun that allows you to bend the floor around - to test how stable the solution is.
There are two noise shading nodes - for vertical displacement and for randomness of the instanced "bricks" (notice the color gain attribute - now it is set to 3.0 because we have 3 differently textured bricks instanced, if you add 10 bricks set the offsetColor attrib to 10, etc)

This can be taken to a whole new level if one sits down and adds all the bells and whistles.
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pshipkov
I forgot to mention that you have to use the latest build that i just pushed. I had to add one feature to the bound node (to add UVs to the output mesh grid).
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ytsejam
thank you peter, nice example of the power of your plugin. :)
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RickToxik
Hi Peter!  Uhmmm  You reallllly don't make soup for Maya 2010 64 windows anymore?.....  Gosh I would love to have the new upres and this tile generator :(

We're only in 2011  cryyyyyyiiiiiiingggg

hahaha

Maybe it would be cool to keep the old soup 2010 available for download, even if you don't update it anymore...  I have it in backup, but just in case for others.  Allright, thanks again Peter :I
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haffy

Hi, found this thread while searching desperatly on the web for a floor generator for Maya. Like the one the 3Ds MAX folks have at their desposal. I am doing allot of wooden houses and would love a way to speed this up in Maya, and if possible a random texture applied to it as well. 

Wishlist:
Ability to add planks and floor boards to any surface, not just the flat planes (Y).
Ability to bevel.
Min and Max length, height and width.
Randomness.
Cut along the polygons selected (no boards sticking out).
Random texture applied to the boards.

To make like this :)

Untitled.JPG 

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pshipkov
This will need extra attention.
Adding it to my to-do list.
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Toast
THis would be a pretty powerful feature. I wouldn't even know where you'd begin to code something like this Peter! 
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haffy

pshipkov wrote: This will need extra attention.
Adding it to my to-do list.


That would be so great ! :) I have been scanning the web and asked at forums for this function for some time now. 
This is the MAX one, and it's superb: https://www.cg-source.com/floorgenerator.php
And here is the multi texture plugin: https://cg-source.com/multitexture.php

Would be super awesome if this functioned with Maxwell Render or Octane Render.

If this become reality, you can sell it (I will buy it). There is one plugin for Maya, but itäs not as good (sorry) as the MAX one: http://store.cgfront.com/floorgen/20-slib-floorgen.html
The MAX one supports creation on any surface that is flat, it does not need to be at Y.

 

Hope that helps :)

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pshipkov
I am considering a commercial version of SOuP, so you may have the chance to buy it eventually ;)

Point taken, let me see what can be done here.
Actually i think this can work and on non-flat surfaces ...
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pshipkov
Take a look at the latest SOuP release: http://soup-dev.com/forum.html?p=post%2Fsoup-20170701-8585115%3Fpid%3D1296401109
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Toast
We have tried the floor plugin, I must say it is a very clever solution. 

But I noticed two issues. 

1) First, when I try the cut grids feature I get this error message:

# Error: Cannot perform boolean operation. #
// Error: Cannot perform boolean operation. //

I am doing the same thing as in the video. 

2) I think the only "feature" that is missing....Is there a possibility that we could select a plane/mesh first, press a button and the tiles would then "flood" the surface area and automatically crop and fit? This is how the Max one works and would be very useful. 

As it stands, I can't quite seem to be able to get anything to conform to an existing wall or floor. It looks like the backbone of the code is there though to make it work.

BTW....really appreciate that someone took the time to tackle this in Maya. I think if the flood feature could work it will automatically be better than the SketchUp Floor generator and the Max generator. It's pretty impressive! 

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