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pshipkov

SOuP Jedi
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Posts: 4,641
Reply with quote  #46 
I know. :)
There are so many things that can make documentation better, but reality is - i don't have time for that and this is actually quite a bit of work.
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enzyme69

Avatar / Picture

Practicer of SOuP,
the Aikido of Maya

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Posts: 115
Reply with quote  #47 

Don't worry Peter, I will help with that.

I tried to study SOuP and try to reverse engineer the SOuP examples as much as I can. With all the forum Q&As and your help, I think it is all pretty much documented.

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SGIFreak

Cooking networks
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Posts: 184
Reply with quote  #48 
@enzyme69
Thanks for all your nice work.
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pshipkov

SOuP Jedi
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Posts: 4,641
Reply with quote  #49 
thats good man. your blog is already the best learning place for soup. :)
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kishanmaya2010

kishan
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Posts: 3
Reply with quote  #50 
hi frnd,pls solve my simple problem...pls anyone help me pls.........
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kishanmaya2010

kishan
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Posts: 3
Reply with quote  #51 
pls anyone  help me frnd

 
Attached Files
mb attrTransferProblem.mb (407.89 KB, 12 views)

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pshipkov

SOuP Jedi
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Posts: 4,641
Reply with quote  #52 
I checked your scene and i see some particles transferring colors to the mesh geo they collide with.
What exactly is your problem ?
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Elizeusz

Node Bending
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Posts: 215
Reply with quote  #53 
This can help You.

 
Attached Files
zip test.zip (10.55 KB, 29 views)

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kishxn

Wanting the recipes
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Posts: 90
Reply with quote  #54 
very very thanks da............its work correctly.
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Elizeusz

Node Bending
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Posts: 215
Reply with quote  #55 
no problem. 

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kishxn

Wanting the recipes
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Posts: 90
Reply with quote  #56 
when will next soup realese?iam waiting.................
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pshipkov

SOuP Jedi
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Posts: 4,641
Reply with quote  #57 
Are you interested in something specific, or just asking in general ?

I am working on something pretty big. It will take a while to get there.
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kishxn

Wanting the recipes
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Posts: 90
Reply with quote  #58 
hai....
i love verymuch pointsOnMesh soup node...
anyIdea pointsOnNurbsSurface?
pls reply.......
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pshipkov

SOuP Jedi
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Posts: 4,641
Reply with quote  #59 
I would say - low priority. The reason is that we can easily convert nurbs surfaces to polygonal meshes and use that with the pointsonmesh nodes.
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revilo3d

First taste
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Posts: 5
Reply with quote  #60 

Hehe funny how some people can dabble in complex 3d simulations, yet not be familiar with a "forum".

Anyway... Should we be able to access the Wiki? I just get a 403 :(

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