I have an alembic cache of a Bifrost mesh I made and I'm trying to map the vertex color of the mesh to a ramp based on velocity. Exactly like the preview when you're simulating Bifrost. Is there a way of doing this?
Right now I am using the Point Node and have it working ramping values on red but I want to be able to use a color ramp to choose the colors based on velocity
this is the expression in the point node Im using and result im getting
vector $colorMag = <<$CR,$CG,$CB>>;
float $colorMagFloat = mag($colorMag);