JeremyR
Anyone have a preference regarding their favourite destruction tool?
I quite like the look of PullDownit, seems to have an active community from what I can see and is cheaper than Fracture. I always thought Fracture had an overly complicated contact mechanism for fracturing. Thing is I may buy something in the near future to beef up a portfolio.
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pshipkov
This one is easy - Houdini.
Worst solvers, but the most sophisticated data processor, that gives you all the freedom to work around whatever you are up against.
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JeremyR
Didnt think of Houdini, was looking to stay in Maya but I think you are right - Houdini is the way to go.
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fxwriter
I work and also teach FractureFX. While it wont go up to the level of control that Houdini gives, it preatty much works amazingly for almost all scenarios, its a great introduction tool for destruction shots. But it will start to show its weakness on complex constraint networks.
Before giving the crown to Houdini, id like someone to weigh in to Thinking Particles, Ive used it several times and its dynamic joints and fracture nodes seem to be amazing and the solves are not that slow. Anyone thoughts??
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pshipkov
TP is pretty good too i think, but never used it in production, so that's just me watching from the sidelines here 🙂
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izo
Just wanna weigh in regarding pulldownit it seemed like a great idea from the start and they have some impressive results on their site, but the main thing is their support and terms. Overall I experienced a lot of friction from their support and also the license is priced like a perpetual but was only valid for one version.
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