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pshipkov

SOuP Jedi
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Reply with quote  #1 
I don't know if you noticed this but Autodesk open sourced something interesting recently. Check it out:

https://github.com/Autodesk/animx

There you can find methods for dealing with animation curves, vectors, quaternions, matrices, and many others.
I believe this have been extracted from Maya's core code base, or at least is very close to it.
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JeremyR

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Reply with quote  #2 
Looks pretty exciting stuff would that mean some of the SouP nodes be re-written?

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pshipkov

SOuP Jedi
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Posts: 4,639
Reply with quote  #3 
Not much to do with SOuP really.
It could be interesting for those of us dealing with animation data.
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