Bruce Lee
Hi! peter,
Everyone knows that the maya's dynamics can only be solved by pressing the "esc" button.
Can you develop a tool that can continuously send "esc" commands to maya? And the slow operation of maya's solution will not affect this tool. It is like the stop and pause function of Houdini.
Thanks!
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Bruce Lee
When the solution is high-precision, pressing the "esc" button all the time will crash me!
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pshipkov
I am not completely sure i understand your request.
I am familiar with how things work in H, but can you explain once again your idea ?
Thanks.
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Bruce Lee
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Hi peter,
It is this tool, houdini can terminate the solution at any time in the process of solving, and maya need to keep pressing the "ESC" button. I hope that we can liberate our hands. This tool can send Maya a "stop solving" command.
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JeremyR
Over my FX career, waiting for Maya to terminate simulation after pressing esc numerous times probably accounts for 15% of wasted productivity that Ill never ever get back.
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pshipkov
Ah, i see what do you mean.
Well, Maya does not have an unified way of doing this.
Graph evaluation,  the standard solvers and most of the time consuming nodes/scripts support interruption of the computation. The worst offenders are actually third party scripts, but also many overlooked standard ones too. They are usually not well coded and can easily send Maya on a death spiral, or at least hang it for long enough to frustrate the heck out of the artist. I don't think Houdini is protected by this either. One wrong Python, or VEX script and we are in the same bleak situation.
But i agree, in general Houdini's process interruption is a lot more snappier than what Maya.

The computationally heavy SOuP nodes have a built-in "Esc" hotkey to interrupt the computation, but that's because i have direct access to the code. For the rest - there is little we can do really.

Hope this makes sense.
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Bruce Lee
Thank peter,

Any idea? For example, using the "bat" or "cmd" tool, the "Esc" command is always sent to maya.
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pshipkov
It is not about sending the commands to Maya.
It is about the solver, or node, or script being programmed in a way that will interrupt their own computation. Otherwise they will be "blind" about any hotkeys or other input user sends their way.
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