• new release 2015-06-08

    Started by pshipkov: morph - surface transformation mode is 25% faster now, also fixed a bug in the python code that i introduced in the previous SOuP version

    7 0 381
  • new release 2015-06-06

    Started by pshipkov: morph - always runs in performance mode vertexConstraint - 10 times faster and more stable (existing scenes may appear differently) shelf menu -...

    0 0 125
  • new release 2015-05-15

    Started by pshipkov: fixed bug in the VertexConstraint AE template - the "add locators" button should work now fixed bug in the speedometer code - it produced...

    12 0 420
  • new release 2015-05-03

    Started by pshipkov: Maya2016 support interactive GPU caching system - similar to what the interactiveCachingSystem is, but much faster. Main goal is to deliver max...

    12 0 402
  • new release 2015-04-04

    Started by pshipkov: new === speedometer - display in the viewports the speed of motion (directional, rotational) of DAG objects (transform, joint, etc) in ms kmh, mph,...

    3 0 370
  • new release 2015-03-22

    Started by pshipkov: Fixed bug in the scatter node. Now using minPointToPointDistance attribute one can achieve regularly spaced distribution of the scattered points ...

    2 0 238
  • new release 2014-11-30

    Started by pshipkov: Small bugfix for morph that prevented the inMesh connections from passing data to the Morph node.

    11 0 779
  • new release 2014-11-16

    Started by pshipkov: Minor update release. pfxToArray - improved code for output rotations. As result instanced geometry lines up exactly to the corresponding pfx...

    11 0 560
  • new release 2014-10-05

    Started by pshipkov: smoothSimple - fast and multithreaded smooth deformer. It is similar to the original smooth node but lacks the volume preservation features (that...

    3 0 582
  • new release 2012-06-17

    Started by pshipkov: new: === bmesh node Remember the zSpheres tool in ZBrush ? Well, that's the same thing but directly in Maya and even more interactive. ...

    26 0 1,589
  • new release 2014-08-23

    Started by pshipkov: new === attribute caching system (ACS) - similar to the interactive caching one - but instead of deforming geometry this one deals with DAG...

    11 0 853
  • new release 2014-07-12

    Started by pshipkov: new === shotmodel Shotmodeling is important part of every project that involves character animation. For complex character shows it often...

    2 0 396
  • new release 2014-06-29

    Started by pshipkov: new === osx_421 and linux_gcc451 builds are linked against Maya's Qt libs. Shelf buttons will try to automatically load the soup plugin if...

    6 0 637
  • new release 2014-05-15

    Started by pshipkov: Builds for Maya2015 shell - fixed small bug that caused incorrect output data, added output array for shell centers and bounding box scales to allow...

    13 0 798
  • new release 2014-04-27

    Started by pshipkov: new === audioToArray - an audio node for Maya - drive transform nodes or procedural networks in Maya with data from audio files (wav,...

    7 0 682
  • new release 2014-03-23

    Started by pshipkov: softMod tool - auto-connect to selected object during creation morph - Add targets from OBJ files. There is a new button in the GUI. The...

    6 0 760
  • new release 2014-01-26

    Started by pshipkov: new === vehicle animation system It consists of 2 parts: - vehicle control rig with built-in wheels-ground detection mechanism, chassi...

    15 0 1,534
  • new release 2014-03-02

    Started by pshipkov: morph - Fixed small bug in the load targets code. - Significantly increased performance due to optimizations in the multithreaded code. On a...

    3 0 592
  • new release 2014-02-18

    Started by pshipkov: new === uvsToPointsOnMesh - one can think of this node as an UV blend shape. Basically it puts the points from one mesh to the surface on...

    20 0 960
  • new release 2014-02-25

    Started by pshipkov: morph - small bug with loading weights fixed on windows point - when mesh geometry on the input and if inRgbaPP is connected - point colors will...

    0 0 357
  • new release 2014-01-28

    Started by pshipkov: minor service release updates: ====== morph - The targets list is represented with custom channel box that allows for direct...

    23 0 1,771
  • new release 2013-11-30

    Started by pshipkov: new === colorAndAlphaToRgba - bind vector array (RGB) and double array (A) into RGBA double array extractor - works in conjunction with...

    13 0 917
  • new release 2013-10-13

    Started by pshipkov: What's new in today's edition: stickyCurves node and based on it stickyLips tool Check the stickyLips example scene. Play the animation and...

    26 0 1,744
  • new release 2013-11-23 (+ minor update 2013-11-26)

    Started by pshipkov: Bunch of new and updated stuff have been sitting on my hard drive for a while and today i finally spent time to push it into the public builds. ...

    9 0 791
  • new release 2013-09-08

    Started by pshipkov: combineArrays - node that combines multiple arrays into single one "on the fly" morphUI - create options, add new morph node button ...

    10 0 764

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