• new release 2014-07-12

    Started by pshipkov: new === shotmodel Shotmodeling is important part of every project that involves character animation. For complex character shows it often...

    2 0 396
  • new release 2014-06-29

    Started by pshipkov: new === osx_421 and linux_gcc451 builds are linked against Maya's Qt libs. Shelf buttons will try to automatically load the soup plugin if...

    6 0 636
  • new release 2014-05-15

    Started by pshipkov: Builds for Maya2015 shell - fixed small bug that caused incorrect output data, added output array for shell centers and bounding box scales to allow...

    13 0 796
  • new release 2014-04-27

    Started by pshipkov: new === audioToArray - an audio node for Maya - drive transform nodes or procedural networks in Maya with data from audio files (wav,...

    7 0 665
  • new release 2014-03-23

    Started by pshipkov: softMod tool - auto-connect to selected object during creation morph - Add targets from OBJ files. There is a new button in the GUI. The...

    6 0 747
  • new release 2014-01-26

    Started by pshipkov: new === vehicle animation system It consists of 2 parts: - vehicle control rig with built-in wheels-ground detection mechanism, chassi...

    15 0 1,526
  • new release 2014-03-02

    Started by pshipkov: morph - Fixed small bug in the load targets code. - Significantly increased performance due to optimizations in the multithreaded code. On a...

    3 0 592
  • new release 2014-02-18

    Started by pshipkov: new === uvsToPointsOnMesh - one can think of this node as an UV blend shape. Basically it puts the points from one mesh to the surface on...

    20 0 959
  • new release 2014-02-25

    Started by pshipkov: morph - small bug with loading weights fixed on windows point - when mesh geometry on the input and if inRgbaPP is connected - point colors will...

    0 0 355
  • new release 2014-01-28

    Started by pshipkov: minor service release updates: ====== morph - The targets list is represented with custom channel box that allows for direct...

    23 0 1,768
  • new release 2013-11-30

    Started by pshipkov: new === colorAndAlphaToRgba - bind vector array (RGB) and double array (A) into RGBA double array extractor - works in conjunction with...

    13 0 916
  • new release 2013-10-13

    Started by pshipkov: What's new in today's edition: stickyCurves node and based on it stickyLips tool Check the stickyLips example scene. Play the animation and...

    26 0 1,734
  • new release 2013-11-23 (+ minor update 2013-11-26)

    Started by pshipkov: Bunch of new and updated stuff have been sitting on my hard drive for a while and today i finally spent time to push it into the public builds. ...

    9 0 789
  • new release 2013-09-08

    Started by pshipkov: combineArrays - node that combines multiple arrays into single one "on the fly" morphUI - create options, add new morph node button ...

    10 0 764
  • new release 2013-08-11

    Started by pshipkov: The morph node can be used now in two ways - as a front-of-chain regular blend shaper and for end-of-chain corrective shapes. The new mode adds the...

    16 0 2,113
  • new release 2013-07-07

    Started by pshipkov: new === Alex Smolenchuk contributed two very powerful nodes: copier Copy-stamp mesh geometry to point clouds (particles, voxels,...

    57 0 4,299
  • new release 2013-06-01

    Started by pshipkov: Another service release. Some people reported problems with the plugin on Maya2014 Windows - this update should sort them out. Let me know if...

    10 0 1,155
  • new release 2013 04 27

    Started by pshipkov: Minor service release. - support for Maya2014 - convexHull node - minimum bounding box tool - all around minor bug fixes and improvements - updated...

    28 0 2,135
  • NEW release 2012/11/28

    Started by pshipkov: cocoon - added pfx/toon friendly mesh output and PP arrays. For less than hour i was able to create more abstract pfx/toon images than the entire...

    33 0 5,525
  • new release: 2013-01-20

    Started by pshipkov: - builds for Maya2013.5 on all platforms - couple of small bugfixes here and there - modified "view" options inside the slidersManager -...

    7 0 479
  • new release 2012/11/04

    Started by pshipkov: Another service release: Fixes in the point and displayComponents nodes. Minor AE template fixes. Many minor fixes in the slidersManager, it's...

    5 0 520
  • new release 2012/10/19

    Started by pshipkov: This release is mostly about libraries and compilers. All builds are linked against the the latest Maya2012/2013 service packs. Windows7 builds...

    14 0 857
  • new release 2012-09-16

    Started by pshipkov: new: ==== cocoon - Draw connections between points based on proximity. The node provides a lot of control over how the connection lines...

    61 0 4,078
  • new release 2012 07 15

    Started by pshipkov: NEW: bmesh is now much-much faster. included is smoothing option that creates "tension" effect as requested by enzyme. Notice that...

    17 0 1,406
  • new release 2012-06-30

    Started by pshipkov: I pushed new service release. No new features, only fixes and improvements. - multithreaded upresFluid node on Windows. It will saturate up to 8...

    7 0 489

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