• new release 2016-05-03

    Started by pshipkov: Small bugfix in the point node. EDIT: and a small bug in the rayProject node. The minDistance attribute has not minimum value of 0. That's all...

    12 0 311
  • new release 2016-04-27

    Started by pshipkov: Support for Maya2016.5. OSX plugins for Maya2016 and 2016.5 are now identical with the Linux and Windows builds. Until now some tools, like...

    19 0 403
  • new release 2016-04-20

    Started by pshipkov: This release is mostly for the instanceManager. - improved per-instance scale randomization controls - min/max values, frequency, phase - added...

    1 1 160
  • new release 2016-04-09

    Started by pshipkov: morph - Support for Parallel Evaluation and GPU override. copier - Added internal timeShift controls to simplify workflow. Now we don't need...

    49 0 765
  • new release 2016-02-05

    Started by pshipkov: curlNoiseField =========== Fast, multithreaded curl noise dynamic field node. pointCloudField ============ Multithreaded it. Now is...

    15 3 543
  • new release 2016-01-29

    Started by pshipkov: closePackedSpheres - create dense, non-overlapping spheres from point cloud and boundary cage mesh. There is a GUI that can be invoked from the...

    24 0 414
  • new release 2016-01-02

    Started by pshipkov: fluidAttributeToArray - added support for auto-resizing fluid containers (maya 2015 and 2016 only) arrayExpression - added start/end blocks ...

    12 1 335
  • new release 2015-12-21 and 2015-12-27

    Started by pshipkov: Morph Completed integration of inbetween and combination targets in the GUI and Python API By default all targets are considered primary, unless...

    19 1 411
  • new release 2015-11-01

    Started by pshipkov: coccon - added inRefPositionPP attribute that allows to remap how links are constructed between points Couple of fixes to all copy attribute data...

    24 1 605
  • new release 2015-09-24

    Started by pshipkov: copier - added inUvPP attribute that overrides on a per-instance-point basis the ones coming from the input mesh objects arrayDataContainer -...

    11 0 374
  • new release 2015-08-16

    Started by pshipkov: rbd proxy generator - generate low-resolution, non-overlapping, convex proxy objects that are rbd solver friendly for arbitrary (complex, high-res,...

    8 0 433
  • new release 2015-07-05

    Started by pshipkov: Recently, here on the forums and in private conversation, i got requests about more robust control and handling over multiple nurbs curves. As a...

    15 0 600
  • new release 2015-07-02

    Started by pshipkov: bake arbitrary deformations to joints - this is a new tool under the "wrench" shelf button mesh2Arrays now respects worldMesh directly ...

    2 0 161
  • new release 2015-06-08

    Started by pshipkov: morph - surface transformation mode is 25% faster now, also fixed a bug in the python code that i introduced in the previous SOuP version

    7 0 380
  • new release 2015-06-06

    Started by pshipkov: morph - always runs in performance mode vertexConstraint - 10 times faster and more stable (existing scenes may appear differently) shelf menu -...

    0 0 125
  • new release 2015-05-15

    Started by pshipkov: fixed bug in the VertexConstraint AE template - the "add locators" button should work now fixed bug in the speedometer code - it produced...

    12 0 419
  • new release 2015-05-03

    Started by pshipkov: Maya2016 support interactive GPU caching system - similar to what the interactiveCachingSystem is, but much faster. Main goal is to deliver max...

    12 0 401
  • new release 2015-04-04

    Started by pshipkov: new === speedometer - display in the viewports the speed of motion (directional, rotational) of DAG objects (transform, joint, etc) in ms kmh, mph,...

    3 0 370
  • new release 2015-03-22

    Started by pshipkov: Fixed bug in the scatter node. Now using minPointToPointDistance attribute one can achieve regularly spaced distribution of the scattered points ...

    2 0 238
  • new release 2014-11-30

    Started by pshipkov: Small bugfix for morph that prevented the inMesh connections from passing data to the Morph node.

    11 0 779
  • new release 2014-11-16

    Started by pshipkov: Minor update release. pfxToArray - improved code for output rotations. As result instanced geometry lines up exactly to the corresponding pfx...

    11 0 559
  • new release 2014-10-05

    Started by pshipkov: smoothSimple - fast and multithreaded smooth deformer. It is similar to the original smooth node but lacks the volume preservation features (that...

    3 0 580
  • new release 2012-06-17

    Started by pshipkov: new: === bmesh node Remember the zSpheres tool in ZBrush ? Well, that's the same thing but directly in Maya and even more interactive. ...

    26 0 1,589
  • new release 2014-08-23

    Started by pshipkov: new === attribute caching system (ACS) - similar to the interactive caching one - but instead of deforming geometry this one deals with DAG...

    11 0 849
  • new release 2014-07-12

    Started by pshipkov: new === shotmodel Shotmodeling is important part of every project that involves character animation. For complex character shows it often...

    2 0 396

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