• SOuP 2017-03-21

    Started by pshipkov: smart connect =========== Highly efficient and comprehensive connection editor. Connect anything, anywhere, anytime, with ease. Supports both...

    39 2 1,301
  • SOuP 2017-02-27

    Started by pshipkov: reaction diffusion ================= Create various interesting looking organic structures. I was pointed to this video ...

    30 2 1,144
  • new release 2015-03-19

    Started by pshipkov: instance manager SOuP offers powerful tools for geometry instancing but the workflow is demanding. This new tool wraps all of that in a simple GUI...

    20 0 920
  • SOuP 2017-01-29

    Started by pshipkov: morph ===== - Fixed performance regression that appeared over the last few versions of the node. - Saving of Morph data to file on disk now does not...

    19 0 753
  • SOuP 2017-02-11

    Started by pshipkov: collide ===== - added radial blend direction using a capsule, in addition to the already existing directional method. The manipulator gizmo has...

    4 1 330
  • SOuP 2017-02-14

    Started by pshipkov: tetrahedralize ========== Fixed bug that led to crashes on Windows in the possion mesh reconstruction code. shotmodel ======= Recent changes...

    0 0 268
  • SOuP 2017-02-04

    Started by pshipkov: kdTree ====== Fast querying for closest neighbors on KD-trees with mapping of arbitrary data from source to target point cloud. For more...

    8 1 449
  • SOuP 2017-01-25

    Started by pshipkov: morph ===== An important bug have been fixed. (It is a show-stopper for "them", so releasing this new version on a short notice to remedy...

    8 2 307
  • SOuP 2017-01-22

    Started by pshipkov: collide ====== Fixed two small bugs in the AE template (UI) - the first one could affect the per-collision object workflow related to...

    8 4 356
  • SOuP 2017-01-15

    Started by pshipkov: collide ====== Powerful toolset for geometry collisions. - high-quality collisions and bulging - speed - extra care was taken to ensure maximum...

    19 1 730
  • SOuP 2016-10-08

    Started by pshipkov: SOup Windows builds are compiled on Windows 10 with VisualC++ 14 and latest versions of all needed third party libraries. Fixed a bug in...

    8 1 675
  • new release 2014-05-26

    Started by pshipkov: tetrahedralize New node that performs delaunay tetrahedralization on arbitrary point cloud. If input mesh is provided the tetrahedralization will...

    39 0 1,691
  • SOuP 2016-09-17

    Started by pshipkov: tetrahedralize - replaced the original basic mesh reconstruction with Screened Poisson Reconstruction (the standalone library by Michael Kazhdan...

    10 1 408
  • soup 2016-09-04

    Started by pshipkov: Deprecated Maya2015 builds - the ones from the last release have been moved to the "old builds" archive. Added support for Maya2017. ...

    33 2 893
  • soup 2016-07-24

    Started by pshipkov: mirrorMesh - fixed some undo problems, added option to mirror within the same mesh(es) or create new copies interactive GPU caching system -...

    16 1 791
  • soup 2016-06-01

    Started by pshipkov: blendShapesManager ================ Multiple minor bugfixes and improvements, mostly related to dealing with split maps. copier ===== Fixed...

    7 1 430
  • soup 2016-05-14

    Started by pshipkov: morph ===== Added weight map modifiers. watch  this video tutorial showcasing the basics curlNoiseField =========== Added phase controls. ...

    12 0 448
  • new release 2016-05-03

    Started by pshipkov: Small bugfix in the point node. EDIT: and a small bug in the rayProject node. The minDistance attribute has not minimum value of 0. That's all...

    12 0 434
  • new release 2016-04-27

    Started by pshipkov: Support for Maya2016.5. OSX plugins for Maya2016 and 2016.5 are now identical with the Linux and Windows builds. Until now some tools, like...

    19 0 560
  • new release 2016-04-20

    Started by pshipkov: This release is mostly for the instanceManager. - improved per-instance scale randomization controls - min/max values, frequency, phase - added...

    1 1 203
  • new release 2016-04-09

    Started by pshipkov: morph - Support for Parallel Evaluation and GPU override. copier - Added internal timeShift controls to simplify workflow. Now we don't need...

    49 0 1,102
  • new release 2016-02-05

    Started by pshipkov: curlNoiseField =========== Fast, multithreaded curl noise dynamic field node. pointCloudField ============ Multithreaded it. Now is...

    15 3 672
  • new release 2016-01-29

    Started by pshipkov: closePackedSpheres - create dense, non-overlapping spheres from point cloud and boundary cage mesh. There is a GUI that can be invoked from the...

    24 0 579
  • new release 2016-01-02

    Started by pshipkov: fluidAttributeToArray - added support for auto-resizing fluid containers (maya 2015 and 2016 only) arrayExpression - added start/end blocks ...

    12 1 434
  • new release 2015-12-21 and 2015-12-27

    Started by pshipkov: Morph Completed integration of inbetween and combination targets in the GUI and Python API By default all targets are considered primary, unless...

    19 1 507