• OVDB 2018-04-18

    Started by pshipkov: This new version uses openvdb 4.0.2, but in a 3.0 compatible mode. new ==== BE_fbmNoise Float and vector noise (perlin, simplex, sparse...

    7 0 82
  • SOuP 2018-04-07

    Started by pshipkov: copier ====== Performance improvements - 2+ times faster than before. outline ====== An alternative viewport selection feedback system...

    7 0 143
  • FRW (the Fastest Rig in the West) 2018-03-10

    Started by pshipkov: This new version improves on the bakeFkToIk and switchSpace tools in regards to keyframe baking: 1. By default the entire timeline will be considered...

    3 1 102
  • SOuP 2018-03-25

    Started by pshipkov: Fixed "solver" example scenes with proper frame range settings. surfaceFlow / pointCloudFlow These two nodes estimate the local...

    5 0 154
  • SOuP 2018-03-03

    Started by pshipkov: meshFitting ========= Somewhere in Maya 2018 the rules of DG evaluation changed slightly (or maybe it is just a bug). This affected the meshFitting...

    2 2 174
  • SOuP 2017-10-28

    Started by pshipkov: displayDriver =========== Added support for VP2. Powerful and configurable locator node that provides many unique options for OpenGL drawing on...

    10 0 419
  • OVDB 2017-10-30

    Started by pshipkov: used openvdb 4.0.2 but in a mode compatible with openvdb 3.0 added BE_VDBDensify Replace active tiles with active voxels in OpenVDB...

    2 1 273
  • FRW (the Fastest Rig in the West) 2017-10-29

    Started by pshipkov: Added support for custom OpenGL controls. Fixed small problem with head joints not fallowing the head one when in some transformation spaces. ...

    1 0 151
  • SOuP 2017-10-18

    Started by pshipkov: solver ====== Added start frame, end frame, step parameters. Fixed small AE template bug. upresFluid ========== Option "full...

    0 0 195
  • FRW (the Fastest Rig in the West) 2017-10-15

    Started by pshipkov: Recently i experimented and profiled different aspects of Maya's Parallel Evaluation mode in respect to DAG hierarchies and nodal networks consisting...

    0 0 984
  • SOuP 2017-09-07

    Started by pshipkov: solver ====== Powerful new node that allows you to iterate on any kind of data and accumulate the results over multiple evaluation steps of the...

    7 2 477
  • SOuP 2017-08-20

    Started by pshipkov: mesh fitting ========== Powerful solver and flexible toolset built around it provide us with the ability to deform any given mesh to closely...

    7 3 466
  • SOuP 2017-07-01

    Started by pshipkov: tiles ==== Quickly and effortlesly create and modify tiled geometry. This toolset provides all the bells and whistles one would expect from a...

    4 0 551
  • SOuP 2017-05-14

    Started by pshipkov: First commercial version of SOuP. Over the next few weeks and months we will spend time on providing high-quality video tutorials, documentation and...

    46 1 1,210
  • SOuP 2016-09-27

    Started by pshipkov: morph - important stability fixes based on offline feedback vertexConstraint - fixed Maya2016 specific bug that could lead to crash if a scene...

    5 1 374
  • OVDB 2017-05-23

    Started by pshipkov: First commercial version. Used openvdb 4.0.1 Compatibility with openvdb 3.0 new ------ BE_BifrostFileToArray - read bif data from file...

    14 0 481
  • new release 2013/03/16

    Started by pshipkov: Before everything i want to announce that Jack Straw joined the project by contributing two tools that are part of the new release - blendArrays and...

    32 0 2,331
  • SOuP 2017-03-21

    Started by pshipkov: smart connect =========== Highly efficient and comprehensive connection editor. Connect anything, anywhere, anytime, with ease. Supports both...

    39 2 902
  • SOuP 2017-02-27

    Started by pshipkov: reaction diffusion ================= Create various interesting looking organic structures. I was pointed to this video ...

    30 2 754
  • new release 2015-03-19

    Started by pshipkov: instance manager SOuP offers powerful tools for geometry instancing but the workflow is demanding. This new tool wraps all of that in a simple GUI...

    20 0 718
  • SOuP 2017-01-29

    Started by pshipkov: morph ===== - Fixed performance regression that appeared over the last few versions of the node. - Saving of Morph data to file on disk now does not...

    19 0 527
  • SOuP 2017-02-11

    Started by pshipkov: collide ===== - added radial blend direction using a capsule, in addition to the already existing directional method. The manipulator gizmo has...

    4 1 243
  • SOuP 2017-02-14

    Started by pshipkov: tetrahedralize ========== Fixed bug that led to crashes on Windows in the possion mesh reconstruction code. shotmodel ======= Recent changes...

    0 0 228
  • SOuP 2017-02-04

    Started by pshipkov: kdTree ====== Fast querying for closest neighbors on KD-trees with mapping of arbitrary data from source to target point cloud. For more...

    8 1 323
  • SOuP 2017-01-25

    Started by pshipkov: morph ===== An important bug have been fixed. (It is a show-stopper for "them", so releasing this new version on a short notice to remedy...

    8 2 189

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