• OVDB 2018-10-10

    Started by pshipkov: BE_VDBSource Easily create density and velocity in the GasSolver. BE_BifrostFileToParticles Data I/O node. BE_VDBAdvect Added solve...

    8 0 436
  • SOuP 2018-10-06

    Started by pshipkov: smartFillHole Filling holes in mesh objects the right way. Check the example/tutorial video for more details. I will be looking for your...

    1 1 287
  • MayaMathNodes 2018-08-01

    Started by pshipkov: The largest collection of math nodes in one place. The package contains Serguei Kalentchouk's great open source project in the form of...

    1 1 628
  • FRW 2018-07-26

    Started by pshipkov: 3 important fixes based on customers feedback: Removed toeRoll. FootRoll now behaves properly. Fingers now get oriented properly. Everything one...

    0 0 155
  • SOuP 2017-08-20

    Started by pshipkov: mesh fitting ========== Powerful solver and flexible toolset built around it provide us with the ability to deform any given mesh to closely...

    9 3 874
  • OVDB 2018-04-18

    Started by pshipkov: This new version uses openvdb 4.0.2, but in a 3.0 compatible mode. new ==== BE_fbmNoise Float and vector noise (perlin, simplex, sparse...

    26 0 1,240
  • OVDB 2018-07-28

    Started by pshipkov: Re-release with added installers for the two supported platforms - Linux and Windows.

    3 0 603
  • SOuP 2018-07-28

    Started by pshipkov: installers - Added installers for the 3 supported platforms - Linux, Windows and OSX. blendShapesManager - Fixed an issue in the compiler...

    1 0 501
  • FRW 2018-07-14

    Started by pshipkov: Small updates to the hand and biped components to allow for arbitrary number of fingers.

    0 0 129
  • SOuP 2018-05-26

    Started by pshipkov: morph ===== This new version is based on requests from major studios. - redesigned and streamlined "inspect target" workflow and...

    4 1 712
  • SOuP 2017-09-07

    Started by pshipkov: solver ====== Powerful new node that allows you to iterate on any kind of data and accumulate the results over multiple evaluation steps of the...

    9 2 752
  • SOuP 2018-04-07

    Started by pshipkov: copier ====== Performance improvements - 2+ times faster than before. outline ====== An alternative viewport selection feedback system...

    7 1 411
  • SOuP 2018-03-25

    Started by pshipkov: Fixed "solver" example scenes with proper frame range settings. surfaceFlow / pointCloudFlow These two nodes estimate the local...

    5 0 348
  • FRW (the Fastest Rig in the West) 2018-03-10

    Started by pshipkov: This new version improves on the bakeFkToIk and switchSpace tools in regards to keyframe baking: 1. By default the entire timeline will be considered...

    3 1 252
  • SOuP 2018-03-03

    Started by pshipkov: meshFitting ========= Somewhere in Maya 2018 the rules of DG evaluation changed slightly (or maybe it is just a bug). This affected the meshFitting...

    2 2 303
  • SOuP 2017-10-28

    Started by pshipkov: displayDriver =========== Added support for VP2. Powerful and configurable locator node that provides many unique options for OpenGL drawing on...

    10 0 636
  • OVDB 2017-10-30

    Started by pshipkov: used openvdb 4.0.2 but in a mode compatible with openvdb 3.0 added BE_VDBDensify Replace active tiles with active voxels in OpenVDB...

    2 1 389
  • FRW (the Fastest Rig in the West) 2017-10-29

    Started by pshipkov: Added support for custom OpenGL controls. Fixed small problem with head joints not fallowing the head one when in some transformation spaces. ...

    1 0 228
  • SOuP 2017-10-18

    Started by pshipkov: solver ====== Added start frame, end frame, step parameters. Fixed small AE template bug. upresFluid ========== Option "full...

    0 0 260
  • FRW (the Fastest Rig in the West) 2017-10-15

    Started by pshipkov: Recently i experimented and profiled different aspects of Maya's Parallel Evaluation mode in respect to DAG hierarchies and nodal networks consisting...

    0 0 1,129
  • SOuP 2017-07-01

    Started by pshipkov: tiles ==== Quickly and effortlesly create and modify tiled geometry. This toolset provides all the bells and whistles one would expect from a...

    4 0 703
  • SOuP 2017-05-14

    Started by pshipkov: First commercial version of SOuP. Over the next few weeks and months we will spend time on providing high-quality video tutorials, documentation and...

    46 1 1,902
  • SOuP 2016-09-27

    Started by pshipkov: morph - important stability fixes based on offline feedback vertexConstraint - fixed Maya2016 specific bug that could lead to crash if a scene...

    5 1 515
  • OVDB 2017-05-23

    Started by pshipkov: First commercial version. Used openvdb 4.0.1 Compatibility with openvdb 3.0 new ------ BE_BifrostFileToArray - read bif data from file...

    14 0 649
  • new release 2013/03/16

    Started by pshipkov: Before everything i want to announce that Jack Straw joined the project by contributing two tools that are part of the new release - blendArrays and...

    32 0 2,505