• SOuP 2017-10-28

    Started by pshipkov: displayDriver =========== Added support for VP2. Powerful and configurable locator node that provides many unique options for OpenGL drawing on...

    10 0 221
  • OVDB 2017-10-30

    Started by pshipkov: used openvdb 4.0.2 but in a mode compatible with openvdb 3.0 added BE_VDBDensify Replace active tiles with active voxels in OpenVDB...

    2 1 150
  • FRW (the Fastest Rig in the West) 2017-10-29

    Started by pshipkov: Added support for custom OpenGL controls. Fixed small problem with head joints not fallowing the head one when in some transformation spaces. ...

    1 0 84
  • SOuP 2017-10-18

    Started by pshipkov: solver ====== Added start frame, end frame, step parameters. Fixed small AE template bug. upresFluid ========== Option "full...

    0 0 151
  • FRW (the Fastest Rig in the West) 2017-10-15

    Started by pshipkov: Recently i experimented and profiled different aspects of Maya's Parallel Evaluation mode in respect to DAG hierarchies and nodal networks consisting...

    0 0 899
  • SOuP 2017-09-07

    Started by pshipkov: solver ====== Powerful new node that allows you to iterate on any kind of data and accumulate the results over multiple evaluation steps of the...

    7 2 428
  • SOuP 2017-08-20

    Started by pshipkov: mesh fitting ========== Powerful solver and flexible toolset built around it provide us with the ability to deform any given mesh to closely...

    7 3 347
  • SOuP 2017-07-01

    Started by pshipkov: tiles ==== Quickly and effortlesly create and modify tiled geometry. This toolset provides all the bells and whistles one would expect from a...

    4 0 471
  • SOuP 2017-05-14

    Started by pshipkov: First commercial version of SOuP. Over the next few weeks and months we will spend time on providing high-quality video tutorials, documentation and...

    46 1 1,179
  • SOuP 2016-09-27

    Started by pshipkov: morph - important stability fixes based on offline feedback vertexConstraint - fixed Maya2016 specific bug that could lead to crash if a scene...

    5 1 358
  • OVDB 2017-05-23

    Started by pshipkov: First commercial version. Used openvdb 4.0.1 Compatibility with openvdb 3.0 new ------ BE_BifrostFileToArray - read bif data from file...

    14 0 452
  • new release 2013/03/16

    Started by pshipkov: Before everything i want to announce that Jack Straw joined the project by contributing two tools that are part of the new release - blendArrays and...

    32 0 2,310
  • SOuP 2017-03-21

    Started by pshipkov: smart connect =========== Highly efficient and comprehensive connection editor. Connect anything, anywhere, anytime, with ease. Supports both...

    39 2 875
  • SOuP 2017-02-27

    Started by pshipkov: reaction diffusion ================= Create various interesting looking organic structures. I was pointed to this video...

    30 2 720
  • new release 2015-03-19

    Started by pshipkov: instance manager SOuP offers powerful tools for geometry instancing but the workflow is demanding. This new tool wraps all of that in a simple GUI...

    20 0 698
  • SOuP 2017-01-29

    Started by pshipkov: morph ===== - Fixed performance regression that appeared over the last few versions of the node. - Saving of Morph data to file on disk now does not...

    19 0 501
  • SOuP 2017-02-11

    Started by pshipkov: collide ===== - added radial blend direction using a capsule, in addition to the already existing directional method. The manipulator gizmo has...

    4 1 234
  • SOuP 2017-02-14

    Started by pshipkov: tetrahedralize ========== Fixed bug that led to crashes on Windows in the possion mesh reconstruction code. shotmodel ======= Recent changes...

    0 0 216
  • SOuP 2017-02-04

    Started by pshipkov: kdTree ====== Fast querying for closest neighbors on KD-trees with mapping of arbitrary data from source to target point cloud. For more...

    8 1 303
  • SOuP 2017-01-25

    Started by pshipkov: morph ===== An important bug have been fixed. (It is a show-stopper for "them", so releasing this new version on a short notice to remedy...

    8 2 177
  • SOuP 2017-01-22

    Started by pshipkov: collide ====== Fixed two small bugs in the AE template (UI) - the first one could affect the per-collision object workflow related to...

    8 4 223
  • SOuP 2017-01-15

    Started by pshipkov: collide ====== Powerful toolset for geometry collisions. - high-quality collisions and bulging - speed - extra care was taken to ensure maximum...

    19 1 457
  • SOuP 2016-10-08

    Started by pshipkov: SOup Windows builds are compiled on Windows 10 with VisualC++ 14 and latest versions of all needed third party libraries. Fixed a bug in...

    8 1 527
  • new release 2014-05-26

    Started by pshipkov: tetrahedralize New node that performs delaunay tetrahedralization on arbitrary point cloud. If input mesh is provided the tetrahedralization will...

    39 0 1,550
  • SOuP 2016-09-17

    Started by pshipkov: tetrahedralize - replaced the original basic mesh reconstruction with Screened Poisson Reconstruction (the standalone library by Michael Kazhdan...

    10 1 300

Add a Website Forum to your website.