Hi, I'd love to see the Cortex engine ported to Windows, and it looks like SoUP would benefit from having it integrated into it's system. It would...
So I am trying to create a network that uses the point normals to create vertex colors. So I create a network like this:
Basically , what i want is the possibility to desintegrate a character by zone of influences (bounding objects) on some instanced geometry...
First post about SOuP, and I must say that it is absolutely amazing! It creates a ton of possibilities within Maya.
On to the point....
Hey was wondering with the scatter node, it would be great if the scattered points are placed in a grid-like fashion based on a resolution value...
Since nearly every maya wish I've ever had has been answered by Soup..I figured I would give this one a try..
I believe that Ruchit Bhatt asked for...
I'm not entirely sure about the technical details but it would be great if it would be possible to feed lights into the instancer as well as...
Peter is something like a good idea my wish for to have a dynamic tesselation on specifical area of surface. This is my second wish after...
I think it would be really handy to have a button to just see which version of soup you are currently running. Maybe a button on the shelf which...
Hmmm.here is my one more wish for Soup.This time it's creative not technical.
See this Kuler
A node which can create color themes with ultra...
A New Way to do blendShapes, it uses volumes to predict how a geometrical shape looks like (just the way nparticles fills...
hey Peter (et al).. I was thinking it would be really nice to have something along the lines of ROPS in houdini .. something which maybe writes out...
I very fan of this plugin. I post this plugin news on treddi.com italian forum
is there a way to have a fluid collision node or smthing like that ?
maybe like the particleCollisionEditor.
At the moment i want to cut...
Here is a wish for christmas, hope I'll find it under my chimney :)
A ray Node like we can find in Houdini :)
From Houdini doc :
The Ray ...
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