• vertex constraint addition

    Started by fox: Hi... I would love to see a vetrtex constraint, that work with face too (so a face constraint, or let's say, componment constraint) I have a...

    3 0 164
  • arraytotransforms

    Started by David l: Hi Peter I was wondering if we at some point could get an array to transforms node in Soup? One major use for this would be to finally be able to...

    3 0 110
  • Arraydatacontainer - caching & delay function

    Started by David l: Hi Peter I have two suggestions for the arraydatacontainer they are probably quite complex requests :) Caching: Do you have plans to add some...

    11 1 287
  • Expose point node in outliner

    Started by David l: Maybe im alone on this one, but it would be really handy if the point node was exposed in the outliner for easy access ala scatter/displaycomponents....

    4 0 94
  • Improvement ideas for BMesh

    Started by paul: Hello ! Can you add more fonctionnalities to Bmesh, like the "magnet" tool of zbrush, or improve the smooth tool of bmesh ? I think it's a...

    7 0 319
  • Output folder for upresFluid wt files

    Started by pechart: Hi! Do you think it's possible to change the output path for those _upresFluid1_#######.wt files? They are cluttering the scenes folders here. Maybe...

    2 0 104
  • Auto-resize and upresFluid?

    Started by pechart: Hi! Just a quick question: Does the auto resizing feature of maya fluids work with the upres fluid node by now? I mean - no one uses fluids without...

    1 0 272
  • FleX GPU

    Started by feeling1982113: http://www.nvidia.com/object/multi-gpu-for-media-entertainment.html https://developer.nvidia.com/physx-flex These two technologies have...

    8 0 576
  • worldMatrixIn on attributeTransfer possible?

    Started by pechart: Hi! Would it be possible to connect an worldMatrix in addition to the input geometry to an attributeTransfer in the future? Now I use a cluster to...

    2 0 175
  • Bullet rigids - PointCloudParticleEmitter

    Started by JeremyR: Does anyone know how to implement the Bullet API into Maya so that one can emit Bullet rigid bodies? Could this be something Peter can build for...

    17 0 1,843
  • Morph - higher values

    Started by scorpes: First of all, the morph node is awesome! Great work! Little question, I would like to get the option to push your morph target higher than 1. That...

    2 0 238
  • sliding node

    Started by funkymogli: we use at work a custom deformer node for the facial setup wich makes points "slide" od a nurbsplane. After initialising, the points always...

    5 0 670
  • Diffusion Limited Aggregation (DLA inside maya ? )

    Started by viki164: i have seen bunch of python c++ codes floating around to create DLA fractals..wondering if anyone has made an attempt to implement with maya...

    1 0 427
  • Paint Tangents PP

    Started by Thomixioso: If we have so powerful node such a pointCloudfield, it would be nice if we could paint directions of tangents or normals directly in Maya. Sometimes...

    4 0 373
  • Scatter & Shatter Node Wishlist

    Started by ruchit: Want to see Rayfire Voronoi modifier features in Soup "Scatter" "Shatter" nodes. Here is Demo of Rayfire Voronoi Modifier ...

    5 0 651
  • Cymatics

    Started by Athlon: Hello there everyone, I was wondering if it's possible to create a Cymatics simulation using the audioToArray (maya audio node)? Something like...

    4 0 489
  • Audio Deformer Node - Using sound to deform points

    Started by JeremyR: Okay pretty self explanatory, deform points using sound. Something better than what Maya currently has which is one channel input and output. Heres...

    13 0 2,558
  • Viewport 2.0

    Started by toho: I wish 2.0 viewport supported by scatter node

    4 0 671
  • meshFillet - new modelling node

    Started by kos88: Hi soup community. I just want to share with you my idea for a new modelling node (or maybe more nodes). Where I was working some time ago we need...

    29 0 4,834
  • smooth and peak rolled into one deformer?

    Started by djx: Has this ever been suggested or considered? I use both smooth and peak usually in combination and I was thinking it would be very convenient when...

    2 0 708
  • weightListToWeightList

    Started by mtuttle: A fast acting node that takes in a single index or indices, takes the matching weights from a multiWeightList node, and converts them to a single...

    1 0 362
  • vertexColorToTexture adding substeps

    Started by gigafrax: Hi guys, i'm new to soup and i already find it very useful. I've been working on a progect involving a lot of rain hitting a surface and generating...

    1 0 398
  • Flow maps

    Started by JeremyR: Could somebody explain to me how this works? I understand when and why somebody wants a flow map but if you were to build a plugin or script, whats...

    27 0 3,146
  • randomize output node

    Started by cloud68: Hi (Peter), I have been playing with bullet rigidbody system and i got tired of trying to get initialVelocity of lots of objects to face certain...

    1 0 333
  • Fluid Cache

    Started by feeling1982113: Is it possible to make a single fluid into more than one computer to simulate , to accelerate the simulation speed , similar to...

    12 0 923

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