Kind of new to SoUp so this issue is pretty noob.
Started learning SoUp and, having been through some of the available tutorials, I'm now...
- added smooth deformer node
- added "compass" rig for easy control over position and direction, accessible from the "tools" menu...
I am going to release a new version soon, but wanted to check on some things with you.
I am going through the code and making optimizations.
"This vid is a continuation from Pt1 and discusses how to use surface normal as aimDirection for your instanced objects, also some things...
I try to make a similar scene like the example of the mud in the body (scatter_baked_directParticlesControl_mud.ma).
Just make a cube and use the...
new rayProject node:
The rayProject node can project in multiple ways point clouds (meshes, curves, surfaces and particles) onto mesh objects. There...
I'm a Maya/Houdini artist diving into SOuP in an attempt to really further my skills with FX within Maya.
At the moment, I'm working...
People i have a question about rendering, coz i think ill have probl
i have instanced particles on the obj (grass field ;) ) so i want to render...
Some weeks ago, I reported a problem I met with SOuP (on CGTalk) : I cannot manage to accumulate a polySmooth ( with a group Node ) and a...
I tried to play some of the exemple scenes, shatter ones, and my performance is about 1fps or even lower. I have an i7 930, 6Go of ram....
From the (updated) examples page:
Using texture based distribution we can precisely shape the scattered points in many different ways, including...
Ok this is my first try on up-res node, and it works pretty well I think.
Upres node settings are:
original 200x150x100 uprezed 2x delta 4 Str 2 Octaves 2 Steps 15
in this second test, (i'll sort of repeat...
Here is a question about the commands of SOuP.
What is the purpose of the "boolean" arg for command like "create(soupnode,bool)...
hey all, congrats on the new site and forum. I'm having a problem understanding how to set up the peak sop properly. I'm taking the base scene...
Hey Guys I'm loving diving into this stuff. I have a quick question.. Is Peter keeping a proper version number for releases? I think on his...
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