I am trying to do some Realflow particle shading in Maya, using the Realflow properties to shade them (like for instance the Vorticity). So I...
Hi folks, hi Peter. Great plugins you've written there!
I have an upcoming project at work which layout is like this: theres a pine twig with...
This is amazing way to create semi-instance with time shifting .. much faster than mesh-cache and trax editor.
The project : ...
Hi, I'm trying to figure out the blendshapes driven by bounding Object and multiAttribute transfer but I cannot get it to work. With only a short...
I'm pretty new here and maybe i missed some learning ressources, but maybe someone could explain more specific how to hook things up...
Hi. I'm new to SOuP I have been checking out some of various tutorial videos. Would it be possible to shatter an object into cubes with SOuP? Here...
Hi peter all
I'm a new to SOuP and here.
I just figured out how to use the pointCloudFluidEmitter scatter node to fill a geometry object with...
Is Soup compatible with it?
I've been eperimenting with soup for a few days now and first of all I'm really amazed by what it can do!
I'm still in the learning...
I can't download the plugin from this site,can someone give a link of the last version for maya 2012, win7,thanks.
I plan to cancel support for Maya 2009/2010 and go with 2011/2012 only.
Wonder how many people will be affected ?
I'm working on a project with liquids using RealFlow and Maya. The nature of the sim requires multiple particle sequences to be meshed together and...
Would be great to have something like here -- ...
I am trying to scatter points on a mesh vertex with 1 point per vertex and have followed the fluid examples that you've added to...
Hi. I just figured out how to connect two fluid containers with the FluidAttributToArray node. What I'd like to do now is uprez both containers and...
I'm not too experienced with particles but is there a way of using, say, a bounding object so that the weight values of the bounding object drive the...
Hey guys/gals, I was wondering if there is way to assign a shader to the generated faces of a volume scatter/shatter soup network? You know, just...
I am controlling the density of scatter particles with a couple of projection planes using color ramps.
I have instanced objects to the...
Thought I would create a thread for people to showcase their soup usage:
I used Ray project to create many of the blendshapes used in this...
Thanks vey much Peter.
The project :
(a vedio at the bottom)
i know its deprecated but can anyone send me an old version for 2009 ... turnerscott at the gmail dot com...im not upgrading yet and i need attribute...
Hi everyone, I have got SOup version 1.28 on maya 2011 student version, I dont know where is is though. In my plugins manager it says it is loaded...
Looking at the example of the textureToArray, I really liked the interactive display/displacement of it.
I have been asked to make something like...
This is a rough test to generate, proceduraly, particles between 2 objects.
Now, particles are generated by a curve based on point...
New SOuP build (2011/05/29):
- added "keep voxels square" to the bound node.
- added "keep history" options to the rayProject...
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